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Character
** Attribute Introduction **

Basic Attributes

Strength: Influence Fighter's damage ability.

Agility: Influence Ranger and Hunter's damage ability.

Intellect: Influence Mage and Hunter's damage ability and max magic point.

Vitality: Decide HP upper limit.

Spirit: Influence recovery speed of HP in non-combat state and recovery speed of MP in non spell casting state.      

Health Point: Character will get dead if the HP reduces to zero.


Extra Attributes

Recovery Speed of HP: The recovery amount of HP per second.  Recovery Speed of HP is zero in combat state.

Basic Damage: Capability of dealing basic damage.  It is determined by character's primary attribute.

Weapon Damage: Include minimum damage and maximum damage.  It is determined by weapon's data.

Cure Effect: Improve the ability of healing spells.

Casting Spell Speed: Generally determined by the spell itself.  Can be speeded up by skills or tools.

Physical Damage: Capability of physical attack.  Most of mob attack causes physical damage.  And normal attack cause physical damage too.

Spell Damage: Spell's damage ability.  It has Frost, Fire, Shadow, Storm, totally four types based on spell attributes.

Physical Defense: Capability to resist physical attack.  The higher the physical defense, the less the physical damage to suffer.

Spell Defense: Capability to resist spell attack.  Higher spell defense, less spell damage to suffer.

Hit: Capability to hit the target.  Can decrease the hit punishment brought by the level differences.

Dodge: Capability to dodge attack.

Parry: Capability to resist short-distance physical attack (only available to Fighter).

CS: Capability to cause Critical Strike in attack.

Res.: Capability to resist CS and decrease CS damage.

Hit Rate: Rate of hitting target in every time's attack.

Dodge Rate: Probability of dodging attack.  Successful dodge invalidates physical attack.

Parry Rate: Probability of resisting physical attack.  Successful parry invalidates physical attack.

CS Rate: Rate of dealing Critical Strike in combat.  It's determined by level and CS value.

CS Damage: CS will cause an extra damage (starting value is 50%).  It means CS damage is 150% of non-CS damage.

 

Other Attributes

Force: Use it to learn skills.  It can be got by killing mobs or doing quests.

Fortune: Probability of getting double experience when kill mobs.

Wealth: Probability of getting double money when kill mobs.