Basic Attributes
Strength: Influence Fighter's damage ability.
Agility: Influence Ranger and Hunter's damage ability.
Intellect: Influence Mage and Hunter's damage ability and max magic point.
Vitality: Decide HP upper limit.
Spirit: Influence recovery speed of HP in non-combat state and recovery speed of MP in non spell casting state.
Health Point: Character will get dead if the HP reduces to zero.
Extra Attributes
Recovery Speed of HP: The recovery amount of HP per second. Recovery Speed of HP is zero in combat state.
Basic Damage: Capability of dealing basic damage. It is determined by character's primary attribute.
Weapon Damage: Include minimum damage and maximum damage. It is determined by weapon's data.
Cure Effect: Improve the ability of healing spells.
Casting Spell Speed: Generally determined by the spell itself. Can be speeded up by skills or tools.
Physical Damage: Capability of physical attack. Most of mob attack causes physical damage. And normal attack cause physical damage too.
Spell Damage: Spell's damage ability. It has Frost, Fire, Shadow, Storm, totally four types based on spell attributes.
Physical Defense: Capability to resist physical attack. The higher the physical defense, the less the physical damage to suffer.
Spell Defense: Capability to resist spell attack. Higher spell defense, less spell damage to suffer.
Hit: Capability to hit the target. Can decrease the hit punishment brought by the level differences.
Dodge: Capability to dodge attack.
Parry: Capability to resist short-distance physical attack (only available to Fighter).
CS: Capability to cause Critical Strike in attack.
Res.: Capability to resist CS and decrease CS damage.
Hit Rate: Rate of hitting target in every time's attack.
Dodge Rate: Probability of dodging attack. Successful dodge invalidates physical attack.
Parry Rate: Probability of resisting physical attack. Successful parry invalidates physical attack.
CS Rate: Rate of dealing Critical Strike in combat. It's determined by level and CS value.
CS Damage: CS will cause an extra damage (starting value is 50%). It means CS damage is 150% of non-CS damage.
Other Attributes
Force: Use it to learn skills. It can be got by killing mobs or doing quests.
Fortune: Probability of getting double experience when kill mobs.
Wealth: Probability of getting double money when kill mobs.